Thursday, 28 January 2016

Sound Definitions

Foley - the making of the sound effects for the set
Diegetic sound - sound that the characters can hear
Non diegetic sound - sound that has been added in and the characters can't hear it
Pitch -
Rhythm
Sound bridge
Sound motif
Score
Crescendo
Ambient sound
Asynchronous sound
Dialogue - the conversation or the script that the character says
Timbre
Hyperbolic sound - over exaggerated sound for example a pin dropping turns out very loud


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